

After making any changes to a mod, it is imperative that it is played by starting a new game.

Mount and blade strategy guide mod#
If entries are added or removed from a mod, any existing save game in that mod those references will be different and it will either be buggy, or not work at all. will reference (item_kinds:component 13) wherever it should appear in the game. Put more simply, the 13th item in the item_kinds1.txt is a "Tutorial Sword." Every other script, troop, merchant, save-game, etc. Components such as menus, items, locations, scripts, and pretty much everything else, uses its location within a configuration file as the key for it to be referenced by anything else in the game. The core game is called "Native." Before making any changes, it is highly advisable to backup the "Native" folder, then make one more copy and rename the new one. This also means that there are some limitations to what can be changed, specifically core game mechanics, control structures, and others.Īll mods to Mount&Blade are in the Mount&Blade / Modules directory. The Mount&Blade series is so easily moddable because the game engine uses all of the Configuration Files and Module Resources to build the world on start-up.

Once the Module Structure and Component Structures are understood, changes can be made fairly quickly. Mount&Blade Modding is a fairly easy, though time-consuming process, thanks to the core game being designed to be modded.
